9/17/2023 0 Comments Hearthstone arenaShadow Word: Pain and Shadow Word: Death are both great, but putting either – Death especially – in a deck is a gamble that your opponent will give you value from them. Their removal can be strong, but is almost always situational, and difficult to put into an arena deck. Priests remain at the bottom of the barrel, receiving almost nothing to help them over the last few expansions. The only times it wasn’t worst was when Warriors took that slot, but they’ve received many good cards recently to make them decent. Priest remains awful in arena, from day one until now. To anyone who has played arena or watched arena streamers in the last year or so, the worst class is no surprise. Overall it’s extremely versatile and generally useful. However, it can easily finish off a low health opponent as well, as arena games can sometimes get into top deck wars where every point of damage matters. Most frequently it simply adds to the value that Mage is able to garner, pinging off low health minions and allowing far better trades throughout the game. Arguably the second best hero power after Warlock’s Life Tap, the Mage’s hero power is incredibly versatile. Lastly, the Mage’s hero power is a large factor in its strength. Both of these incredible minions are commons, only adding to their power in arena. This card has been the core of many value decks in constructed over the past months, in arena its value is easily enough to win the game alone, especially with multiple copies. But with League of Explorers came an even more valuable minion – Ethereal Conjurer. Water Elemental is the original value minion, often trading into two or even three minions before dying itself. Mages also have some of the best class minions in the game, in terms of value. However, it doesn’t stop at their spells. With an arsenal of such strong removal, and most of it common cards, is it any wonder that they took the top place? It is certainly worth noting that class cards also get a higher weighting than neutral cards, so these mostly common cards will all appear fairly often. They also have some of the best removal – the damage mentioned already, Flame Lance, Blizzard, Forbidden Torch, Dragon’s Breath, Arcane Blast, Forgotten Torch, and the mother of all removal, Polymorph. It also has the best face damage spells in the game – Frostbolt and Fireball, two more commons. It has the best board clear in the form of Flamestrike – a common. There are a lot of reasons that Mage climbed into its number one spot originally. The other two best classes – Paladin and Rogue – didn’t get very many good arena cards in Whispers, so the higher weighting actually damages them, while Mage is only helped. With the higher weighting for Whispers cards at the moment, Faceless Summoner is dominating arena. It is an incredible value and tempo play, and it fills a gap in the Mage’s mana curve. Faceless Summoner is not only an incredible card, it is a common, making it rank among one of the best commons in the game, for arena. However, with the new Whispers of the Old Gods expansion a card was released that has given Mage back its number one spot. Then Paladin came along and toppled them with Shielded Minibot and Muster for Battle. The Best of the Bestįor a long time Mage was considered the best arena class due largely in part to Flamestrike, Fireball, and a strong hero power. Without further ado, let’s take a look at which class takes the title of best arena class, and which one simply doesn’t cut it. It is also worth noting that at the moment Whispers of the Old Gods has a higher impact because Blizzard weights the new cards higher, so they appear more often. That being said, crafting a deck that follows a decent mana curve is another very difficult task, and sometimes the less valuable card is better if it fills a hole in your deck’s curve. In arena a card’s value is not typically based on its synergy with your deck, but rather on its own merit. Because of this, the best classes are very different from constructed. Because of the nature of not knowing what you’ll be offered, the meta in arena differs highly than a meta in which you can construct a deck around certain tactics. Now that Standard has come into play, arena not only has different strategies, but a whole slew of different cards as well. Hearthstone’s Arena is a very different beast than constructed.
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